AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in South Africa: Q2 2022 Review
Explore the performance trends of the top 5 first-person games on iOS in South Africa during the second quarter of 2022, including revenue, downloads, and active users.
Throughout the second quarter of 2022, the top five first-person games on iOS in South Africa exhibited diverse performance trends in terms of revenue, downloads, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing experienced fluctuations in weekly revenue, peaking at approximately $12.7K at the end of March and dropping to around $3.6K by mid-June. Downloads remained relatively steady, with a notable increase towards the end of June, reaching around 2.4K. Active users saw a decline from 18.6K at the start of April to 13.9K by the end of May, with a slight recovery to 16.4K by the end of June.
Minecraft by Mojang showed consistent revenue throughout the quarter, with a peak of about $5.9K in late March and a low of $2.4K in early May. Downloads remained stable, hovering around 300 per week, with a slight increase at the end of June. Active user numbers fluctuated, starting at 13.4K in late March and peaking at 18.7K by the end of June.
Sniper 3D: Gun Shooting Games from Wildlife Studios maintained steady revenue, ranging from around $669 to $1.5K, with a peak towards the end of June. Downloads varied significantly, starting at 1.3K in late March and reaching a high of 2.3K by mid-June. Active users showed an upward trend, beginning at 8.9K in late March and reaching 11.5K by mid-June.
Blackjack 21: Blackjackist by KamaGames saw fluctuating revenue, peaking at $1.7K in mid-April and dropping to around $447 in late June. Downloads were relatively low, with a peak of 80 in mid-May. Active users remained steady, ranging from 124 to 215 throughout the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed varied revenue, with a peak of $4.9K in early June and a low of $1.6K in mid-May. Downloads were minimal, with the highest being 110 in early May. Active users remained relatively stable, fluctuating between 2.9K and 3.4K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.